//==============================================================================
// Zhanmadao_anim.txt
//==============================================================================

import Curved_Sword_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
		TechLogic none/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite Head Standard
		ReplaceTexture Infantry G Hoplite Head Standard/Infantry C Myth Hunter Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite Head Standard
		ReplaceTexture Infantry G Hoplite Head Standard/Infantry C Myth Hunter Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite Head Standard
		ReplaceTexture Infantry G Hoplite Head Standard/Infantry C Myth Hunter Head
         }
      }
   }
}
//==============================================================================
define bloodspurt
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
		TechLogic none/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
			Visual Infantry A Swordsman_boredA
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao copper
						connect TopOfHead Head hotspot
						connect LeftForearm Shield Hotspot
						connect RightHand CurvedSword hotspot
			}
			version
			{
			Visual Infantry A Swordsman_boredB
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao copper
						connect TopOfHead Head hotspot
						connect LeftForearm Shield Hotspot
						connect RightHand CurvedSword hotspot
			}
		}
		set hotspot
		{
			version
			{
			Visual Infantry A Swordsman_boredA
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao bronze
						connect TopOfHead Head hotspot
						connect LeftForearm Shield Hotspot
						connect RightHand CurvedSword hotspot
			}
			version
			{
			Visual Infantry A Swordsman_boredB
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao bronze
						connect TopOfHead Head hotspot
						connect LeftForearm Shield Hotspot
						connect RightHand CurvedSword hotspot
			}
		}
		set hotspot
		{
			version
			{
			Visual Infantry A Swordsman_boredB
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao iron
						connect TopOfHead Head hotspot
						connect LeftForearm Shield Hotspot
						connect RightHand CurvedSword hotspot
			}
			version
			{
			Visual Infantry A Swordsman_boredB
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao iron
						connect TopOfHead Head hotspot
						connect LeftForearm Shield Hotspot
						connect RightHand CurvedSword hotspot
			}
		}
	}
}
//==============================================================================
anim Idle
{
   SetSelector
   {
		TechLogic none/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
						Visual Infantry A Swordsman_IdleA
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao copper
connect TopOfHead Head hotspot
connect LeftForearm Shield Hotspot
						connect RightHand CurvedSword hotspot
			}
		}
		set hotspot
		{
			version
			{
						Visual Infantry A Swordsman_IdleA
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao bronze
connect TopOfHead Head hotspot
connect LeftForearm Shield Hotspot
						connect RightHand CurvedSword hotspot			
			}
		}
		set hotspot
		{
			version
			{
						Visual Infantry A Swordsman_IdleA
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao Iron
connect TopOfHead Head hotspot
connect LeftForearm Shield Hotspot
						connect RightHand CurvedSword hotspot
						
				}
			}
   	}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		TechLogic none/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
						Visual Infantry A Swordsman_WalkA
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.70 true   
//-- end auto generated section
connect TopOfHead Head hotspot
connect LeftForearm Shield Hotspot
						connect RightHand CurvedSword hotspot
			}
		}
		set hotspot
		{
			version
			{
						Visual Infantry A Swordsman_WalkA
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.70 true   
//-- end auto generated section
connect TopOfHead Head hotspot
connect LeftForearm Shield Hotspot
						connect RightHand CurvedSword hotspot
			}
		}
		set hotspot
		{
			version
			{
						Visual Infantry A Swordsman_WalkA
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.70 true   
//-- end auto generated section
connect TopOfHead Head hotspot
connect LeftForearm Shield Hotspot
						connect RightHand CurvedSword hotspot
						
				}
			}
   	}
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
		TechLogic none/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
					Visual Infantry A Swordsman_AttackA
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.67 true   
//-- end auto generated section
connect TopOfHead Head hotspot
connect LeftForearm Shield Hotspot
					connect RightHand CurvedSword hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Infantry A Swordsman_AttackA
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.67 true   
//-- end auto generated section
connect TopOfHead Head hotspot
connect LeftForearm Shield Hotspot
					connect RightHand CurvedSword hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Infantry A Swordsman_AttackA
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.67 true   
//-- end auto generated section
connect TopOfHead Head hotspot
connect LeftForearm Shield Hotspot
					connect RightHand CurvedSword hotspot
				}
			}
		}
	}
}

//==============================================================================

anim Death
{
   SetSelector
   {
		TechLogic none/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
					Visual Infantry A Swordsman_DeathA
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao copper
connect TopOfHead Head hotspot
connect LeftForearm Shield Hotspot
					connect RightHand CurvedSword hotspot
                                        connect RightHand BloodSpurt hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Infantry A Swordsman_DeathA
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao bronze
connect TopOfHead Head hotspot
connect LeftForearm Shield Hotspot
					connect RightHand CurvedSword hotspot
                                        connect RightHand BloodSpurt hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Infantry A Swordsman_DeathA
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao Iron
connect TopOfHead Head hotspot
connect LeftForearm Shield Hotspot
					connect RightHand CurvedSword hotspot
                                        connect RightHand BloodSpurt hotspot
					
				}
			}
		}
	}
}

//==============================================================================

anim Flail
{
   SetSelector
   {
		TechLogic none/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
					Visual Infantry A Swordsman_FlailA
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao copper
connect TopOfHead Head hotspot
connect LeftForearm Shield Hotspot
					connect RightHand CurvedSword hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Infantry A Swordsman_FlailA
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao bronze
connect TopOfHead Head hotspot
connect LeftForearm Shield Hotspot
					connect RightHand CurvedSword hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Infantry A Swordsman_FlailA
ReplaceTexture Infantry G Hypaspist Standard/Infantry C Zhenmadao Iron
connect TopOfHead Head hotspot
connect LeftForearm Shield Hotspot
					connect RightHand CurvedSword hotspot
					
				}
			}
		}
	}
}